Add a test for the play command.
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52
tests/play_test.py
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52
tests/play_test.py
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import cliff.app
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import dcc.play
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import logging
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import mockito.matchers
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import pathlib
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import subprocess
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import tempfile
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logger = logging.getLogger(__name__)
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def test_play(when):
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with tempfile.TemporaryDirectory() as td:
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tdp = pathlib.Path(td)
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tdp.joinpath("config.toml").write_text(
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"""
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dsda = "dsda-doom/exe"
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iwad = "DOOM2.WAD"
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complevel = "2"
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"""
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)
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pwp = tdp.joinpath("pwads")
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pwp.mkdir()
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scp = pwp.joinpath("scythe")
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scp.mkdir()
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scp.joinpath("config.toml").touch()
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scp.joinpath("scythe.wad").touch()
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zero = subprocess.CompletedProcess
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zero.returncode = 0
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when(subprocess).run(
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[
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tdp.joinpath("dsda-doom").joinpath("exe"),
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"-iwad",
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tdp.joinpath("iwads").joinpath("DOOM2.WAD"),
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"-file",
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tdp.joinpath("pwads").joinpath("scythe").joinpath("scythe.wad"),
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"-complevel",
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"2",
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"-skill",
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"4",
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"-warp",
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"01",
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]
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).thenReturn(zero)
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dcc.play.Play.__init__ = lambda self: None
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dcc.play.Play.get_epilog = lambda self: ""
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rig = dcc.play.Play()
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rig._hooks = []
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parser = rig.get_parser("test_play")
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parsed_args = parser.parse_args(args=["--doom", td, "scythe", "01"])
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assert rig.run(parsed_args) == 0
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