Monkey patch in draw_text to save us some trouble (and avoid loading imagemagick stuff unless we really need it).
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parent
1ac3851065
commit
105be2c5fd
2 changed files with 8 additions and 12 deletions
15
dcc/text.py
15
dcc/text.py
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@ -1,15 +1,16 @@
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import dcc.config
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import dcc.doom_base
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import sys
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import wand.drawing
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import wand.image
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def draw_text(img, text, font, text_fill, text_stroke, font_size=64):
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def draw_text(self, img, text, font_size=64):
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with wand.drawing.Drawing() as draw:
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draw.font = font
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draw.font = self.thumbnail_font
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draw.font_size = font_size
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draw.fill_color = wand.color.Color(text_fill)
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draw.stroke_color = wand.color.Color(text_stroke)
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draw.fill_color = wand.color.Color(self.thumbnail_text_fill)
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draw.stroke_color = wand.color.Color(self.thumbnail_text_stroke)
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draw.stroke_width = font_size * 5 / 32
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draw.text_interline_spacing = -font_size / 4
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draw.text(5, int(draw.font_size) + 5, text)
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@ -19,6 +20,7 @@ def draw_text(img, text, font, text_fill, text_stroke, font_size=64):
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draw.text(5, int(draw.font_size)+5, text)
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draw(img)
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dcc.config.Base.draw_text = draw_text
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class Text(dcc.doom_base.WadMap):
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def get_parser(self, prog_name):
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@ -36,11 +38,8 @@ class Text(dcc.doom_base.WadMap):
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height=self.thumbnail_height,
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width=self.thumbnail_width
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) as img:
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draw_text(
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self.draw_text(
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img, text,
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self.thumbnail_font,
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self.thumbnail_text_fill,
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self.thumbnail_text_stroke
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)
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img.trim()
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img.reset_coords()
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